#ifndef LOCAL_LAYER_H #define LOCAL_LAYER_H #include "dark_cuda.h" #include "image.h" #include "activations.h" #include "layer.h" #include "network.h" typedef layer local_layer; #ifdef __cplusplus extern "C" { #endif #ifdef GPU void forward_local_layer_gpu(local_layer layer, network_state state); void backward_local_layer_gpu(local_layer layer, network_state state); void update_local_layer_gpu(local_layer layer, int batch, float learning_rate, float momentum, float decay, float loss_scale); void push_local_layer(local_layer layer); void pull_local_layer(local_layer layer); #endif local_layer make_local_layer(int batch, int h, int w, int c, int n, int size, int stride, int pad, ACTIVATION activation); void forward_local_layer(const local_layer layer, network_state state); void backward_local_layer(local_layer layer, network_state state); void update_local_layer(local_layer layer, int batch, float learning_rate, float momentum, float decay); void bias_output(float *output, float *biases, int batch, int n, int size); void backward_bias(float *bias_updates, float *delta, int batch, int n, int size); #ifdef __cplusplus } #endif #endif